ERMGC PACE OF PLAY POLICY

Multiple Checkpoint System

Effective July 2022

 

Compliance with Pace of Play Policy is the Player’s Responsibility – The Checkpoint System uses two separate benchmarks for groups to monitor their Pace of Play progress throughout a tournament round.  Scorecards are printed with a unique BARCODE for each group.  One player in each group must scan the scorecard barcode at each checkpoint during the round.  In addition, scorecards are printed with a COMPLETION TIME for each hole.  These times are the maximum allowable finishing times for all players in the group to complete each hole.

Hole-by-hole completion times are based on the assigned starting time for each group.  The maximum allowable times consider the difficulty of the hole, the distance between the green and the next tee, and other factors.  A normal pace of play should result in completing play of any hole BEFORE the time indicated on the scorecard.  If a group is delayed on a hole due to a ball search or an extended ruling, the group is expected to make up the lost time before the next checkpoint.

Out Of Position – The first group in the field must arrive at the tee on a checkpoint hole no later than the time established by the Tournament Committee as printed on the scorecard. (An exception will be granted if the lead group is held up by play ahead of them.)  Subsequent groups are held to the same standard.  If a group exceeds the maximum allowable time prescribed due to slow play ahead of them, they will be considered “in position” if they arrive at the tee and scan the barcode on a checkpoint hole WITHIN 11 MINUTES of the group ahead of them.

At all times, players are expected to know their group’s position relative to the published completion time for each hole and their position relative to the group ahead.  Failure to play within the POP guidelines will result in a Pace of Play penalty unless an appeal is registered with the Tournament Committee and the Committee rescinds the penalty.

Checkpoints – Men’s Club Tournaments will have holes designated as checkpoints on which groups must scan the barcode on their scorecards.  The scanner will record the time that each group arrives at the checkpoint tee to play the hole.  Players can compare the scanned time to the expected completion time of the previous hole printed on the scorecard.  Failure to scan at any checkpoint will result in the group being assigned a scanned time 9 minutes earlier than the scanned time of the group behind them.  There will be no appeal of penalties assessed if this “assigned” time results in an interval greater than 11 minutes behind the group ahead.

The Committee will establish up to four (4) checkpoints depending on the event.  Normally, scanners will be located near the tees on holes 4, 9, 11, and 17.  A group that fails to meet the hole completion times AND exceeds the maximum interval of 11 minutes between groups at any checkpoint will be subject to the following penalties:

  • 1st violation – 1 stroke penalty
  • 2nd violation – 2 stroke penalty
  • 3rd violation – tournament disqualification

 

PENALTIES are assessed automatically and apply to all players in a group – Penalty strokes are added to the score of the next hole to be played.  For example, a penalty for failure to meet POP guidelines at the #9 tee checkpoint will be added to player’s scores for hole #9.  In team events, the penalties apply to the “side.”

If players feel that another in the group is unduly delaying pace of play, they should speak with the offending player.  If there is a pace of play discussion within the group, the circumstances should be noted on the back of the scorecard.  If the slow play continues, you may ask a member of the Committee to have your group monitored.  The Committee may choose to monitor a group even if not requested to do so.  Individual players may be timed to determine which players are contributing to slow play.  The Committee is not required to notify a group that they are being monitored.  There are no warnings issued under the Checkpoint System. 

NOTE: A group that receives a penalty at any check point is NOT absolved from that penalty if the group completes the subsequent check point in position and on time.

Appeals – After completing play and before returning a scorecard at the scoring area, players who believe they may have incurred Pace of Play penalties may register an appeal with the Committee.  If players return their scorecards without appeal, any subsequent penalty assessed based on checkpoint data will stand.  Appeals will be considered only if the player(s) registered a timely appeal, and  

  • Were delayed because of circumstances beyond control of the group, or
  • Were delayed because of another player in the group

 

Future Impact of Penalties – Players incurring pace of play penalties in two separate tournaments within a six-month period will be ineligible to participate in Men’s Club events for 3 months.   Players returning from ineligibility will be on probation for 12 months.   Any violation of pace of play policy during probation will result in immediate ineligibility for 6 months.

 

Pace of Play Data Use – Men’s Club pace of play data will be used to determine tee times in tournaments.  The combined pace of play statistics of players in a pairing will be used to rank the order of tee times from early-to-late.  ERMGC will publish and update member pace of play information on the Men’s Club website.